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Summary

Ancestry
Class
Outfit

Choose an ancestry

Your ancestry shapes your starting characteristics, free points and innate skill.

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Characteristic modifiers

STR +2 DEX 0 CON +1 INT -1 WIS 0 CHA -1

Creation points

2 free pt(s) 1 adaptability pt

Innate skill

Orc Rage

Half-Orcs can enter a state of rage during combat, increasing their strength and stamina. Once per day, when they enter a rage, the damage dealt is doubled and the damage taken is halved for 2 rounds.

Characteristic modifiers

STR -1 DEX +2 CON -1 INT +2 WIS 0 CHA 0

Creation points

1 free pt(s) 2 adaptability pt

Innate skill

Elegant Mastery

Elves are naturally gifted in mastering the use of abilities. Once per day, you can freely use any acquired ability, including those currently recharging or those with a usage limit reached.

Characteristic modifiers

STR -2 DEX +2 CON 0 INT 0 WIS +1 CHA +1

Creation points

1 free pt(s) 2 adaptability pt

Innate skill

Rabbit's Foot

Halflings are renowned for infusing a touch of luck and providing timely aid to their companions. Once per day, the Halfling can reset an ally's innate skill, allowing it to be used again immediately.

Characteristic modifiers

STR +1 DEX 0 CON 0 INT 0 WIS 0 CHA +1

Creation points

1 free pt(s) 3 adaptability pt

Innate skill

Adaptability

Humans have an innate ability to quickly adapt to situations. Once per day, you can directly choose the result of one of your own dice rolls (whether it's a test or damage), either before or after making your initial roll.

Characteristic modifiers

STR 0 DEX -1 CON +2 INT 0 WIS +1 CHA -1

Creation points

2 free pt(s) 1 adaptability pt

Innate skill

Unwavering Endurance

Dwarves are renowned for their legendary resilience. Once per day, you become temporarily immune to any form of hit point reduction for 2 turns (physical or magical damage, poisons, etc.). During this period, at the start of each turn, you can choose to either regain 1d6 hit points (HP) or use a magical ability whose Magic Point (MP) cost is reduced by 2.