Frequently asked questions
Everything the site lets you do, one question at a time.
77 questions
The game and the site
What is Worlds Awakening?
Worlds Awakening is a tabletop role-playing game: a game master tells a story, the players embody characters in it, and the dice settle whatever is uncertain. This site hosts its complete rules and the tools that go with them — codex, character sheets, bestiary, scenarios and game tables.
What is on this site?
Four broad areas: the official rules in full, the codex listing every piece of game material (ancestries, classes, outfits, abilities, weapons, items), the community spaces where players share creatures, creations and adventures, and the personal workshop where you manage your characters, your creations and your game tables.
Does the site cost anything?
No. The rules, the codex, the bestiary, the scenarios and every play tool can be read and used without paying anything, and nothing is asked of you in order to play. The project runs on voluntary support.
Do I need an account to use the site?
Not to read: rules, codex, shared bestiary, scenarios and public sheets are all open without an account, and the character creation wizard can even be walked through anonymously. A free account becomes necessary to save something — a character, a creature, a scenario — or to join a table.
Is the site available in English?
Yes, the interface and the rules exist in French and English, and the header switches between them. Player-made content is bilingual whenever its author filled in both languages; character sheets and game tables stay in their author's language.
Who publishes Worlds Awakening?
The game and the site are the work of an independent author, who develops and maintains them in their spare time. The publisher's identity, the host and the handling of personal data are all stated in the legal notice.
The rules
Which rulebooks are published?
Three volumes: the Player's Guide (character creation, combat, magic, equipment, progression), the Game Master's Guide (creatures, encounters, rewards, scenario writing, advanced rules) and Awakening of the Worlds, which tells the setting's story without carrying any rule.
Are the rules freely readable?
Yes, in full, with no account and no download. Each guide can be read chapter by chapter with its table of contents, or as a single page for a continuous read.
How do I find a specific rule?
A full-text search covers all three volumes and takes you straight to the relevant section. The side table of contents follows your reading and stays reachable on mobile.
Can the rules be printed?
Yes. Each guide has a printable view stripped of navigation, tuned to come out cleanly on paper or as a PDF through your browser's print dialog.
Is the site up to date with the rules, and how do I report a mistake?
The rule pages are generated from the game's official texts: they are the version in force. If you spot an inconsistency between a guide and a tool on the site, the contact form is the right place to report it.
The official codex
What is the codex?
The codex is the catalogue of every piece of official game material: each entry has its own page with exact figures, usage conditions and links to related entries. It is the reference character sheets actually read, not documentation sitting beside the game.
What kinds of entries does the codex hold?
Seven families: ancestries, classes, outfits, abilities, weapons and equipment (gathered under "Arsenal"), and items — potions, elixirs, cures, poisons and tools. Two service price lists sit alongside them: travel costs and inn rates.
Where do I find the price of a mount, a meal or a room?
Two codex pages hold those tables: "Travel" for mounts, carriages, coachmen and stables with their speeds, "At the inn" for meals, drinks and rooms, each with the rest setting it provides. All prices are in NX, the shards of Nexus.
How do I filter the codex?
The long listings — abilities, arsenal, items — offer a search by name plus stackable filters (category, usage, test characteristic, action type…) whose counts recompute on every choice; an option with no results disables itself instead of leading to an empty page. Short listings, such as ancestries or classes, are browsed without filters.
Can an outfit sheet be printed?
Yes, every official outfit has a printable version listing its abilities, ready to slip into the table's binder.
Are there documents to print for the table?
Yes: the Resources area gathers the official game master's aid, an aid contributed by the community, and the scenario writing kit — a guide plus templates in Word or Google Docs format.
Characters
How do I create a character?
A six-step wizard guides you: ancestry, class, characteristic allocation, outfit and starting hand, identity, then a summary. The derived values — hit points, magic points, defenses, initiative — recompute live as you choose.
Can I create a character without an account?
Yes, the whole wizard works without an account, with the official content. Only the final save asks for one, and your draft survives registration: you come back exactly where you were.
How many characters can I have?
As many as you like — no limit is enforced.
What can the character sheet do?
The sheet is a play surface, not a form: a permanent header states hit points, magic points, defenses and initiative, with the arithmetic behind every derived value, over four sections — Combat, Progression, Inventory, Identity. Every change is saved automatically, and the server is what bounds the values.
How do dice rolls work?
Every roll is thrown by the server, never in your browser: weapon, ability and characteristic tests and damage all start from a button on the sheet, the result appears as an overlay and is written into a timestamped journal. Critical success or failure is read from the natural d20 against your charisma thresholds, and a critical arms the maximized damage roll.
How do I manage a character's weapons and equipment?
The arsenal holds two switchable weapon sets plus a reserve, fed from the official codex, your own codex or the one shared by the community. What you add is a copy: you then upgrade it on the sheet (test, damage, dice) within the Game Master's Guide limits, the site pulling an out-of-bounds value back on its own and stating the NX cost for information only.
How does a character progress?
The sheet holds experience, ability points and NX, and levelling up rolls your hit dice server-side, keeping the best result. The maximum level is 8. Abilities are acquired from your outfit's list, with their evolutions unlocked in order — and everything is reversible: releasing an ability requires folding its evolutions back first, from the top down.
What is an over-outfit, and when can I get one?
An over-outfit is a second outfit worn over the first: it opens its own abilities, whose acquisition then costs an experience surcharge, and it can lend a magical characteristic to a class that has none. The Player's Guide reserves it for level 8; the site makes it available earlier and leaves the table free to apply the written rule.
Can a character sheet be printed?
Yes, a PDF is generated on demand over the official artwork, from your own sheet as well as from a share link or the wizard's summary. It covers the character's main page; ability lists print from the outfit's codex page.
What happens if the author deletes an ability or outfit I use?
Your sheet keeps working. A character follows the live version of the definitions it uses — so an official fix propagates on its own — and if the source really is deleted, its last version is frozen into an archive your sheet stays attached to. Weapons, equipment and items are copies from the start: they never change behind your back.
The bestiary
Is the bestiary official?
No, and that is deliberate: the bestiary is community-made. Every creature has an author among the players, who decides whether to keep it private or share it with everyone.
How do I create a creature?
From your workshop, a form describes the archetype, base characteristics, attacks, resistances, abilities and artwork, with a preview updating as you type. The derived values — size, power, balance, critical thresholds — are computed by the site following the Game Master's Guide.
Do I need one creature per level?
No. A creature is described once, and the site computes its characteristics and attacks for levels 1 to 10. Its page lets you pick the level shown, and an encounter freezes the level chosen at the moment it is added.
How many abilities can a creature carry?
Four at most. You pick among the official abilities and your own; those shared by other players are not offered here — copy them into your workshop first.
Are my creatures public?
Not by default. A creature stays private until you share it, and a private creature is unreachable by anyone else, even at its direct address.
Can a creature be printed?
Yes, every creature has an A4 PDF sheet over the official artwork, at the chosen level, with a QR code pointing back to its page.
May I use another player's creature?
Yes, by copying it into your bestiary in one click: the copy is yours, private, editable, and survives the original's disappearance. Copies do not clutter the community bestiary showcase — they surface through the scenario that uses them.
Your codex
Can I invent my own content?
Yes. Your workshop hosts your personal codex, with the same kinds of entries as the official codex and the same arithmetic. What you create is yours, stays private by default, and can be used in your characters and games right away.
What kinds of entries can I create?
The codex's seven families: ancestries, classes, outfits, abilities, weapons, equipment and items — plus bestiary creatures, and the collections that gather all of it.
Do I have to write my creations in two languages?
No, but you can: every entry offers a French tab and an English tab. One name is enough; it is then mirrored into the other language so no listing ever shows a blank row.
If I share an outfit, are its abilities shared too?
Yes, what it contains becomes visible with it — its class, its abilities, its starting equipment — otherwise the shared outfit would make no sense. Your own setting on each entry is not overwritten: withdraw the outfit and each one returns to its own state.
What are collections for?
A collection is a themed selection of your own entries, published as one piece to give newcomers a way into your work. It does not govern its members' visibility: a published collection only exposes entries that are shared in their own right. To include another author's creation, copy it into your workshop first.
How do I reuse another player's creation?
A "Copy to my workshop" button makes a copy that belongs to you — private, editable, and credited to its original author. Composite entries follow: copying an outfit brings its class, abilities and equipment along, while official content stays a live reference rather than a copy.
What if the original changes after I copied it?
Your copy does not change on its own. A discreet marker tells you an update exists and lets you apply it if you want to: nothing moves in your workshop without your say.
Scenarios and campaigns
What is a scenario on this site?
A scenario is first of all its PDF, the one the game master reads at the table. The site's page frames it: description, estimated duration, recommended level, four author-declared gauges (difficulty, action, interaction, investigation), cover, illustrations, battlemaps and the creatures used.
What does publishing a scenario require?
At least one PDF — without it there is nothing to play. An entry accepts up to ten PDFs, one per language for instance, and twenty-four images; the recommended level runs from 1 to 8.
How do I link creatures to a scenario?
A picker offers your own creatures and the shared bestiary; another author's is copied into your bestiary as you pick it, so your scenario never depends on an entry you do not control. If you later delete a creature you used, the scenario does not break: its last version stays attached.
What is the difference between a scenario and a campaign?
A campaign is an ordered run of your own scenarios, narrative or anthology, whose total duration is obtained by addition. It also carries categorized annexes — maps, lore, locations, illustrations — and its own progress state.
Can everything be downloaded at once?
Yes. A scenario and a campaign alike download as a complete ZIP archive: the PDFs, the illustrations, the battlemaps, the PDF sheets of the creatures used and, for a campaign, each scenario in its own folder plus the annexes sorted by category.
Why is the archive sometimes "being prepared"?
It is built in the background and then kept, and rebuilt as soon as the content changes — including when it is a member scenario, or one of its creatures, that moved. While it is being made ready the page says so and refreshes on its own.
What does the download count measure?
Distinct people, not clicks: downloading the same archive again does not bump the counter. Downloading is open to everyone, with or without an account.
Game tables
What is a game table?
A table brings a game master and their players together, each with a character, and it lasts: it lives for a whole campaign, not for one session. It carries the fights, the rewards handed out, and the journal of what happened.
How do I create a table and invite my players?
Any account can open a table from its workshop, optionally tied to one of its scenarios or campaigns. The table gets an eight-character invite code and a link to pass on; you can regenerate it, which invalidates the previous one.
How do I join a table?
Through the link or code the game master gives you, choosing which character you seat there. You can change it later — except while a fight is running, since the combatant is already engaged — and leave the table whenever you want.
What does a player see, and what does the game master see?
A player sees their own seat and their companions' — identity, hit and magic points, worn outfits, running effects — and the initiative order once a fight is on. The game master sees all that plus their preparation: their creatures with exact figures, the linked scenario and the encounters to come, all deliberately kept out of the players' sight.
Who edits hit points during play?
The player, on their sheet as well as from the table. The game master may correct those of a character seated at their table, and that correction is written into the journal — unlike an adjustment a player makes on their own sheet.
How does a fight run?
The game master prepares the encounter beforehand — creatures, levels, initiative order, hidden or relabelled combatants — then starts it: the characters seated at the table enter automatically. The active turn advances with one button, rounds are counted, temporary effects tick their duration down and drop, and creature rolls start from their card.
How do I know whether a fight is calibrated for the party?
A meter compares the creatures engaged with the number of characters and places the encounter on the Game Master's Guide scale, from trivial to deadly. It only appears during preparation: once the fight is running, the question is settled.
Can a creature be hidden from the players?
Yes. A creature can be hidden — it then holds a nameless slot in the initiative order — or relabelled to disguise what it is. Even revealed, players never read its exact hit points, only a state band; that information is not merely hidden on screen, it is never sent to them.
Can a non-player character take part in a fight?
Yes, the game master brings one of their own characters in as an NPC, allied or neutral. An allied one shows its hit points like a party member; a neutral one shows only a state band, and can be hidden as well.
Can a character be played by the game master in a player's stead?
Yes: the game master seats one of their characters in a seat with no player. Everyone else reads it exactly like a companion — hit points, outfits, effects — marked "Managed by the GM"; it enters fights like anyone else, and the game master keeps its roll panel.
Can a game master offer ready-to-play characters?
Yes. Mark a character as a pregenerated one and it appears to the players joining your table. The player gets their own copy, crediting your name, and your original is never modified.
How are rewards handed out?
At the end of a fight the site suggests a tier based on the most formidable creature met; the game master enters experience, ability points and NX, ticks the recipients and confirms — amounts apply per character. A distribution is always possible outside a fight, and each one is written into the journal.
Do I have to refresh the page during a game?
No, the live areas update by themselves, more often while a fight is running, without losing what you are typing. It is regular refreshing rather than instant broadcasting: expect a few seconds between the game master's action and its appearance on the players' screens.
Can a table be connected to a virtual tabletop such as Owlbear Rodeo?
Not yet: no bridge to virtual tabletop software is open at this point. In the meantime, the PDF sheets and the scenario archives give you plenty to feed any tool with.
Account and data
How do I create an account?
With a display name, an email address and a password. A six-digit code is emailed to you to confirm the address: it is valid for fifteen minutes and you get five attempts. No account exists before that confirmation.
I forgot my password — how do I get back in?
Ask for a reset link from the login page and it arrives by email. As a precaution, the message shown is the same whether or not the address is known to the site.
What can I change on my account?
Your display name, your email address, your password and your avatar, from your profile.
How do I delete my account?
From your profile, in the Account deletion section. The account is not erased on the spot: you have 7 days to change your mind, either from the banner shown across the site or from the link sent by email. After that, the account, your characters and your tables are permanently deleted; what you shared with the community stays online, without your name.
What data does the site keep?
What you enter in order to play: your account, your creations, your characters and your games. The details of the data, its purpose, how long it is kept and your rights are all in the legal notice, under Personal data.
Does the site use cookies?
Only technical ones: your session cookie while you are logged in, the one keeping you logged in for thirty days if you tick "Remember me", the one protecting forms against request forgery, and the one remembering your theme. No advertising cookie and no third-party tracker — the legal notice details the audience measurement and what it does not record.
Can the site be switched to a dark theme?
Yes, a switch in the header flips between light and dark; with no explicit choice, the site follows your system setting. Your preference is remembered from one visit to the next.
What do others see about me?
Your display name and avatar accompany whatever you share — creations, creatures, scenarios — as well as your seat at a game table. Your email address is never displayed, and your characters stay private until you share them.
The project
How can I support the project?
Three voluntary channels: a one-off or recurring donation, ongoing support on Tipeee, and a shop of merchandise in the game's colours. Playing, sharing your creations and spreading the word help just as much.
How do I reach you?
Through the contact form, which sorts requests by subject — game and rules, technical problem, personal data, or other. The reply goes to the address you give.
How do I report problematic content?
Through the contact form, describing the entry concerned. Content published by members belongs to its authors; reported content found to be objectionable is taken down.
Is the site finished?
No, it is still being built. The main areas — rules, codex, characters, bestiary, scenarios, game tables — are in place and fully usable; other work is under way, including a bridge to virtual tabletops.
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