Official Codex
Arsenal
« A weapon is an extension of the warrior's soul; equipment, the framework of their will. »
27 entries in the registry
Melee Weapons
Blades, clubs and maces for close combat. Phys. Atk test against Phys. Def.
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Usage Versatile — can be wielded in main or off hand.Requirements None.Special effect No particular effect.
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Usage Versatile — can be wielded in main or off hand.Requirements None.Special effect No particular effect.
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Usage Main hand only.Requirements Min STR 2Special effect No particular effect.
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Usage Main hand only.Requirements None.Special effect No particular effect.
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Usage Versatile — can be wielded in main or off hand.Requirements None.Special effect No particular effect.
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Usage Main hand only.Requirements None.Special effect No particular effect.
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Usage Two-handed — no off-hand item allowed.Requirements None.Special effect No particular effect.
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Usage Two-handed — no off-hand item allowed.Requirements Min STR 4Special effect No particular effect.
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Usage Two-handed — no off-hand item allowed.Requirements Min STR 4Special effect No particular effect.
Ranged Weapons
Bows, slings and thrown blades. Phys. Atk test, minimum range listed in metres.
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Usage Two-handed — exception: pairs with a quiver in off hand.Requirements Min STR 1Special effect No particular effect.
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Usage Two-handed — exception: pairs with a quiver in off hand.Requirements None.Special effect No particular effect.
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Usage Versatile — can be wielded in main or off hand.Requirements None.Special effect No particular effect.
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Usage Versatile — can be wielded in main or off hand.Requirements None.Special effect No particular effect.
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Usage Two-handed — exception: pairs with a quiver in off hand.Requirements Min STR 2Special effect No particular effect.
Magical Weapons
Scepters and arcane focuses. Mag. Atk test against Mag. Def. Elemental damage type required.
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Usage Main hand only.Requirements Min INT 2Special effect No particular effect.
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Usage Two-handed — no off-hand item allowed.Requirements Min WIS 2Special effect No particular effect.
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Usage Main hand only.Requirements Min INT 2Special effect No particular effect.
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Usage Main hand only.Requirements Min INT 2Special effect No particular effect.
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Usage Main hand only.Requirements Min INT 2Special effect No particular effect.
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Usage Main hand only.Requirements Min INT 2Special effect No particular effect.
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Usage Main hand only.Requirements Min INT 2Special effect No particular effect.
Equipment
Shields, focuses and weapon companions. No attack roll — passive bonuses only, worn off-hand (unless noted otherwise).
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Usage Off hand only.Requirements None.Passive bonus +1 Physical attackSpecial effect No particular effect.
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Usage Off hand only.Requirements None.Passive bonus +1 Magical attackSpecial effect No particular effect.
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Usage Off hand only.Requirements None.Passive bonus +1 Ranged attackSpecial effect No particular effect.
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Usage Off hand only.Requirements None.Passive bonus +1 Magical defenceSpecial effect No particular effect.
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Usage Main hand — notable exception for an equipment item.Requirements None.Passive bonus +1 MP regenerationSpecial effect The incense draws in the magic released by every attack nearby: in combat, regaining 1 MP through this equipment is a free action. Out of combat, with no hostile magical flow to feed the smoke, the bonus stays inert.
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Usage Off hand only.Requirements None.Passive bonus +1 Physical defenceSpecial effect No particular effect.
Weapons may be enhanced by your Game Master (test bonus, damage dice, special effects). Refer to the Game Master's Guide for upgrade rules.