The rules
The whole game, an open book
Three volumes are readable here, in full: chapter by chapter, on a single page, or on paper.
Player's Guide
The art of crafting a hero, wielding them in play, and seeing them grow.
For the player Open the volume IIGame Master's Guide
Populate the world, calibrate the peril, weave the unexpected.
For the GM Open the volume IIIThe Awakening of Worlds
To the sources of the world — peoples, cataclysms, hidden truths.
Lore — for the curious Open the volumeLook up a word across all three volumes at once, let the contents follow your reading, print what needs printing. And nothing to download.
The official codex
The reference your sheets consult
Every game element has its own entry, with its exact figures, conditions of use and links to what goes with it. And it does not sleep in a corner of the site: character sheets, creatures and game tables all draw from it.
Seven families, two price lists
Explore the codex
Your hero
From ancestry to the first dice roll
Six guided steps are enough to build a character, the sheet redoing its sums at every choice. And the sheet that comes out is not a form: it is a playing surface.
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A wizard without an account. Creation can be browsed anonymously, and your draft survives registration.
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Dice rolled by the server. Tests, damage and criticals are rolled from the sheet and recorded in the log.
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A sheet that plays along. Hit points, arsenal, progression: everything updates during play, without ever stepping outside the rules.
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PDF and sharing. A printable sheet on the official artwork, and a link to show the table, who can look but not touch.
The adventures
Stories ready to run
A scenario fills an evening, a campaign fills a season. Both can be read online and taken away as an archive, creatures and appendices included.
Official
Written by the game's author
Campaigns and scenarios composed with the rules at hand: plot, scenes, opponents and rewards are already settled. All that is left is to read and to run.
- Creatures, characters and appendices ship with the adventure.
- Full archive to download, no account and no sign-up.
Community
Written by the players
Tables share what they have written, along with the material that goes with it. Run it as it stands, or fold it into a world of your own.
- Published by their authors, who keep the credit.
- The same format and the same archive as the official ones.
Game tables
The session, live
A table gathers the game master and their players for the length of a campaign, and carries the session once the dice start rolling.
Everything about tables-
Everyone in their seat
Players seat their characters; the game master keeps their preparation out of sight.
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Battles kept in hand
Encounters prepared in advance, initiative, hidden creatures, effects counting down their duration.
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Rewards on record
Experience, skill points and NX handed out after combat, written to the table's log.
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Nothing to reload
The page keeps itself up to date, even more often during combat.
The community
What players bring to the world
Creatures and codex entries are the players' work: everyone shows what they choose, item by item, and what catches your eye gets copied into your workshop.
The bestiary
Describe a creature once: the site computes its statistics from level 1 to level 10, down to the print-ready PDF sheet.
Open the bestiaryThe players' codex
Ancestries, classes, outfits, abilities… built with the same calculations as the official content, and kept to yourself until you choose to share them.
Browse the creationsAround the game
The rest happens on Discord
Looking for a table, arguing over a rule, watching the site take shape: whatever does not fit on a sheet gets said on the game's server.
Join the DiscordAnd to follow the game elsewhere
Free, and built to stay that way
Rules, codex, tools: everything can be read and played without paying, and access to the game will never be sold. The project lives on the voluntary support of those who love it.
Support the projectThe FAQ answers everything this page skims over. For the rest, write to us.