Ogre
Init
10
Base HP
10
Crit. Fail ≤
1
Crit. Success ≥
20
Resistances
Weaknesses
Massive and terrifying, the ogre is an imposing creature, standing over 2 meters tall. Its hide is grayish-green, thick, and covered in scars that bear witness to many past battles. Its small black eyes shine with a fierce and mischievous glint, constantly scanning for weaknesses in its opponents.
Clad in scraps of leather and chains that serve as improvised armor, the ogre wields a massive club made from a blunt tree trunk studded with rusty pieces of metal. Its guttural laughter echoes every time it strikes.
Its brute strength is formidable, and it takes obvious pleasure in using its size and power to dominate its opponents.
Power scaling
Combat indicators scale across level tiers, from level 1 to level 10.
HP
13
Def PHY
17
Def MAG
9
Attacks
Scaled to the selected level — test bonus and damage dice included.
-
Coup de Massue
Melee- Test
- +4
- Damage
- 1d6
Capacities
Furious Charge
The creature charges in a straight line, knocking down everything in its path. Players must make a DEX check of difficulty 13 or are knocked down, losing a move action (M) to get up.
Cooldown 2 turns
Sweeping Strike
In close combat, this creature can simultaneously attack a number of opponents equal to its Adversity Ratio (AR). When it executes a melee attack, it performs a single attack roll that applies to each enemy within range. Each adversary hit suffers the standard damage of the attack, but can still defend themselves, by absorbing, dodging, or parrying the assault.