Generated by IA
Goblin
Init
12
Base HP
5
Crit. Fail ≤
1
Crit. Success ≥
20
Resistances
None listed.
Weaknesses
Goblins are small, mischievous creatures, known for their cunning intelligence and agility. With skin tones ranging from dark green to earthy brown, they blend easily into the environment of dense forests where they establish their complex dwellings, often underground or in hollow trees. Their yellow or red eyes shine in the darkness, allowing them to see perfectly at night.
These goblins are excellent hunters and gatherers, using ingenious traps to capture their prey or protect their homes. Their society is structured around family clans, each led by the smartest and strongest goblin. Despite their reputation as thieves and pranksters, Goblins have a rich culture, with their own languages, traditions, and mystical beliefs.
Power scaling
Combat indicators scale across level tiers, from level 1 to level 10.
HP
4
Def PHY
9
Def MAG
11
Attacks
Scaled to the selected level — test bonus and damage dice included.
-
Epée courte
Melee- Test
- +0
- Damage
- 1d6-2
-
Arc court (10m)
Ranged- Test
- +3
- Damage
- 1d8-5
Capacities
Agile Escape
The creature can disengage from combat to hide or move away from its attackers.
Cooldown 2 turns