Mixed
Double
Magic · WIS
MP 2 → 3
The character releases an intense sacred light around them, dealing 1d4+1 sacred damage to enemies within a 2-meter radius for a cost of 2 MP. Additionally, this light dazzles the affected enemies, preventing them from acting for 1 round.
Cooldown 1 turn
Evolutions
LVL
2
Damage increases to 2d4+2.
LVL
4
The range increases to a 5-meter radius.
LVL
6
Damage increases to 2d6+4, and the cost increases to 3 MP.