Combat
Attack
Magic · INT
MP 1 → 3
Range 50 m
For 1 MP, the character can cast a ray with the element of their choice (Fire, Ice, Lightning, Earth, or Wind), dealing 1d4+1 elemental damage to a single target. Alternatively, the character can imbue an ally's melee weapon with this element without requiring a test, granting the weapon a damage bonus of 1d4+1 for its next attack.
Evolutions
LVL
3
The damage increases to 1d6+1.
LVL
5
The damage increases to 2d6+1, and the cost increases to 2 MP.
LVL
7
The damage increases to 2d8+1, and the cost increases to 3 MP.