Combat
Double
Physical · STR
The character can charge an enemy not in his contact, dealing primary weapon damage and knocking them off balance. The enemy suffers 1d4 additional damage and is stunned for 1 round, preventing him from acting but not from defending himself.
Cooldown 1 turn
Evolutions
LVL
2
Increases additional charge damage to 1d4+1.
LVL
4
Increases additional charge damage to 2d4+2.
LVL
6
Increases additional charge damage to 2d4+5.