Combat
Double
Magic · INT
MP 1 → 4
The character can create an Arcane Explosion, dealing 1d4 magical damage to all enemies within a 5-meter radius for a cost of 1 MP. The character makes a single magic attack test compared to the MAG Def of each enemy in the area.
Cooldown 1 turn
Evolutions
LVL
2
Damage increases to 2d4, cost increases to 2 MP.
LVL
4
Damage increases to 2d6, cost increases to 3 MP.
LVL
6
Damage increases to 2d8, cost increases to 4 MP.