Official Codex
Starting arsenal
The starting weapon and gear are determined by the outfit. The wearer chooses one option from those listed below during character creation.
Main hand
Arcane Scepter
- Test
- INT
- Damage
- 1d4+1
- Damage type
- Non-Elemental
- Range
- 15 m
- Usage
- Main hand
- Price
- 60 NX
Off hand
Grimoire
- Magical attack
- +1
- Price
- 20 NX
Official Codex
Abilities
Each outfit ability can be unlocked then upgraded by level tiers, at a cost of 3 AP (Ability Points) per tier. The first two abilities are granted at level 1.
Arcane Shield
The character can create an Arcane Shield at a cost of 1 MP, reducing all damage taken by 1d12 for 3 turns. Only the character casting the ability can benefit from the Arcane Shield.
Evolutions
Reduces damage taken by 1d20.
Reduces damage taken by 2d20 and increases cost to 2 MP.
Reduces damage taken by 3d20.
Temporal Distortion
The character can create a temporal distortion around an ally or themselves for a cost of 3 MP and for 1 full round. When an opponent attacks, they must make 2 attack tests and keep the lower result. If the adversary's action fails, the temporal distortion immediately dissipates.
Cooldown 2 turns
Evolutions
The temporal distortion dissipates after 1 full round or 2 failed adversary attacks.
The temporal distortion lasts for 2 full rounds, and the cost increases to 4 MP.
The temporal distortion lasts for 2 full rounds or dissipates immediately after 4 failed adversary attacks, and the cost increases to 5 MP.
Arcane Explosion
The character can create an Arcane Explosion, dealing 1d4 magical damage to all enemies within a 5-meter radius for a cost of 1 MP. The character makes a single magic attack test compared to the MAG Def of each enemy in the area.
Cooldown 1 turn
Evolutions
Damage increases to 2d4, cost increases to 2 MP.
Damage increases to 2d6, cost increases to 3 MP.
Damage increases to 2d8, cost increases to 4 MP.
Magic Projectile
The character can launch a Magic Projectile, dealing 1d6+1 magical damage for 1 PM.
Evolutions
Damage increases to 2d6+1.
Damage increases to 2d6+3, cost increases to 2 MP.
Damage increases to 2d8+5.
Arcane Regeneration
The character regains 1d4 mana points (MP).
Limitation 2× per day
Evolutions
Regeneration increases to 2d4 MP.
Regeneration increases to 2d6 MP.
Regeneration increases to 2d8 MP.
Energy Siphon
The character can drain the magical energy from an enemy for a cost of 1 MP, dealing 1d4 magical damage and absorbing 1d4-1 MP from the targeted enemy.
Cooldown 1 turn
Evolutions
Damage increases to 1d6+1, and MP theft to 1d4+1.
Damage increases to 2d6+1, cost increases to 2 MP, and MP theft to 2d4+1.
Damage increases to 2d8+1, cost increases to 3 MP, and MP theft to 2d6+1.
Teleportation
The character can teleport instantly without suffering an attack of opportunity to a visible location within a 10 meter radius for 1 MP.
Evolutions
Increases the range to 15 meters.
Can teleport an ally in contact with him, the cost increases to 2 MP.
Increases range to 20 meters and can teleport two allies in contact with him, cost increases to 3 MP.
Protection Screen
The character can create a Protection Screen around an ally for a cost of 1 MP, increasing their Def MAG. For 2 rounds, the ally gains a +1 bonus to their Def MAG.
Cooldown 2 turns
Evolutions
The Def MAG bonus increases to +2.
The Def MAG bonus increases to +3, cost increases to 2 MP.
The Def MAG bonus increases to +4, cost increases to 3 MP.
Other Outfits · Mystic