Mixed
Double
Magic · INT
MP 3 → 4
Range 15 m
The character creates a magical sphere capable of temporarily imprisoning an enemy. He can target a single opponent by spending 3 MP to attempt to imprison him for 1 turn. The imprisoned enemy is immobilized and cannot attack or move, but is also protected against outside attacks.
Evolutions
LVL
2
With an Attack (A) action, the character can choose to keep the Sphere of Restraint active for a cost of 2 MP per round.
LVL
4
It is now possible to attack the Sphere of Restraint, but the damage is reduced by half.
LVL
6
The cost to maintain the Sphere of Restraint drops to 1 MP per round, but the cost to cast the spell increases to 4 MP.