Combat
Double
The character can activate Total Protection to intercept attacks directed against his allies. He becomes the target of attacks in place of his allies for 1 turn, the damage suffered is reduced by 1d4+2
Cooldown 2 turns
Evolutions
LVL
3
Increases duration to 2 rounds.
LVL
5
Damage taken is reduced by 2d6.
LVL
7
Damage taken is reduced by 2d6+3.