Combat
Double
Magic · WIS
MP 2 → 4
Range 10 m
The character channels the energy of the stars to project celestial radiance onto a group of enemies. For 2 MP, they inflict 1d4+1 sacred damage to all enemies in front of them within a range of 10 meters and a width of 3 meters.
Cooldown 2 turns
Evolutions
LVL
3
The damage increases to 2d4+1.
LVL
5
The damage increases to 2d4+3, and the cost increases to 3 MP.
LVL
7
The damage increases to 2d4+5, and the cost increases to 4 MP.