Combat
Double
Magic · WIS
MP 3 → 5
Range 20 m
The character marks an enemy with the Judgment Seal, dealing 1d6+1 sacred damage for a cost of 3 MP. For 2 rounds, all allies gain a +2 bonus to attack rolls against the marked target.
Cooldown 2 turns
Evolutions
LVL
3
The bonus to attack rolls against the marked target increases to +3.
LVL
5
The damage increases to 2d6+3, and the cost increases to 4 MP.
LVL
7
All resistances of the target are ignored during the duration of the Judgment Seal, and the cost increases to 5 MP.