Skip to content

Universes

Before you start creating your adventure, it is essential to determine the universe in which it will take place.

The game universe establishes the context, technology, magic, and rules that govern the world in which your characters will evolve. Your choice of universe will have a major impact on the atmosphere and possibilities of your gaming experience.

Game Approach

Regarding universe management, you have the option of adopting two distinct approaches:

  • Multiverse: Allows players to explore various universes. This option represents the core vision of the game, where the lore, campaigns, and various scenarios (content coming soon...) of Worlds Awakening unfold.
  • Specific Universe: You can opt for a single, specific universe for your own campaign, using only the Worlds Awakening game system.

Whichever approach you choose, communicate clearly with your players so they understand the options available to them while avoiding revealing all the details in order to preserve the mystery and intrigue of the game.

Here are some examples of specific universes with which the Worlds Awakening game system is compatible:

  • Medieval Fantasy: A classic universe where you will explore worlds rich in magic, heroic quests, and fantastical creatures, inspired by medieval legends.
  • Post-Apocalyptic: Survive and rebuild in a future where civilization has collapsed, and the world is shaped by catastrophes and conflicts.
  • Science Fiction: Dive into a futuristic universe, where advanced technology, space travel, and alien worlds are at the heart of the story.
  • Contemporary / Urban: Dive into adventures set in modern cities of the real world or similar.

Magic Across Universes

The different universes in which your adventures take place do not necessarily use magic per se. The associated mechanics will be similar across all universes, but you are free to add your own personal touch.

For example, you could use different terms to match the atmosphere of the universe in which your adventures take place:

  • Medieval Fantasy: Magic (MAG) and Magic Points (MP)
  • Post-Apocalyptic: Radiant Energy (RAD) and Radiant Points (RP)
  • Science Fiction: Energy Flux (FLU) and Flux Points (FP)
  • Contemporary / Urban: Supernatural Energy (SUR) and Energy Points (EP)

For the sake of simplicity, we will only refer to Magic (MAG) and Magic Points (MP).

Codex and Limitations

The current Codex primarily offers content oriented toward a Medieval Fantasy universe. This orientation reflects the initial preferences and resources available at the game's launch. However, it is important to note that the scope and diversity of the Codex are likely to evolve based on the game's success and reception by the community.

As Worlds Awakening gains in popularity, expansions into other genres and universes could be considered, enriching the options available for game masters and players.

Custom Ancestry

Creating a custom ancestry allows great flexibility in character creation, but it must be done while respecting certain rules.

Stat Modifiers

The sum of stat modifiers for an ancestry must be less than or equal to +3.

  • If the sum of stat points is less than +3, the remaining points to reach this value are automatically converted into free stat points.
  • Furthermore, the value of a stat modifier for an ancestry must be between -2 and +3.

Adaptability Points

Adaptability points reflect the flexibility and versatility of the ancestry. The creator can assign between 0 and 3 adaptability points based on the overall assessment of the ancestry.

Innate Ability

When designing an innate ability for an ancestry, it is recommended to limit its use to once per day.

This frequency is suitable for abilities that have a significant impact, whether in combat, social interaction, negotiation, or specific tasks such as crafting.

It is essential to evaluate the power of each ability to maintain game balance, taking into account the implications across all aspects of the game.

Custom Class

Creating a custom class offers great freedom in character design and must always be done while respecting certain rules.

Stat Modifiers

The sum of stat modifiers for a class must also be less than or equal to +3, with the same rule as for Ancestries that converts unused points into free stat points.

The value of a stat modifier for a class must be between -2 and +3.

Class and Outfit

When creating a class, you have two options regarding its equipment:

  • Create your own outfits specific to the class, a longer and more complex process that requires particular attention to maintain good balance.
  • Use existing outfits from other classes, simplifying the design while maintaining consistency.